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      <title>RunUO Documentation - Class Overview - VendorGenerator</title>
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      <h4><a href="../namespaces/Server.html">Back to Server</a></h4>
      <h2>VendorGenerator</h2>
<h4>Nested Types: <!-- DBG-4 --><a href="ShopFlags.html">ShopFlags</a>, <!-- DBG-4 --><a href="ShopInfo.html">ShopInfo</a></h4>
      (<font color="blue">static</font>) <font color="blue">bool</font> CanFit( <!-- DBG-0 --><a href="Map.html">Map</a> map, <font color="blue">int</font> x, <font color="blue">int</font> y, <font color="blue">int</font> z )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> CheckFloor( <!-- DBG-0 --><a href="Map.html">Map</a> map, <font color="blue">int</font> x, <font color="blue">int</font> y )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> CheckPoint( <!-- DBG-0 --><a href="Map.html">Map</a> map, <font color="blue">int</font> x, <font color="blue">int</font> y )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> GetFloorZ( <!-- DBG-0 --><a href="Map.html">Map</a> map, <font color="blue">int</font> x, <font color="blue">int</font> y, <font color="blue">out</font> <font color="blue">int</font> z )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> Initialize()<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> IsArcheryWeapon( <font color="blue">int</font> itemID )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> IsArmor( <font color="blue">int</font> itemID )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> IsClothes( <font color="blue">int</font> itemID )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> IsDisplayCase( <font color="blue">int</font> itemID )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> IsFloor( <font color="blue">int</font> itemID )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> IsFloor( <!-- DBG-0 --><a href="Map.html">Map</a> map, <font color="blue">int</font> x, <font color="blue">int</font> y, <font color="blue">bool</font> canFit )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> IsMetalWeapon( <font color="blue">int</font> itemID )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> IsStaticFloor( <font color="blue">int</font> itemID )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> Process( <!-- DBG-0 --><a href="Map.html">Map</a> map, <!-- DBG-0 --><a href="Rectangle2D.html">Rectangle2D</a>[] regions )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> ProcessDisplayCase( <!-- DBG-0 --><a href="Map.html">Map</a> map, <!-- DBG-0 --><a href="StaticTile.html">StaticTile</a>[] tiles, <font color="blue">int</font> x, <font color="blue">int</font> y )<br>
      (<font color="blue">static</font>) <!-- DBG-0 --><a href="ShopFlags.html">ShopFlags</a> ProcessDisplayedItem( <font color="blue">int</font> itemID )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> RecurseFindFloor( <!-- DBG-0 --><a href="Map.html">Map</a> map, <font color="blue">int</font> x, <font color="blue">int</font> y, ArrayList floor )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> VendorGen_OnCommand( <!-- DBG-0 --><a href="CommandEventArgs.html">CommandEventArgs</a> e )<br>
      (<font color="blue">ctor</font>) VendorGenerator()<br>
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